And although I will write more about the process and automation I have employed. This post is about editing scripts.
So far I have been using mostly three text editors:
Out of those three the last one is the least mature and when I continue developing the game a find more and more features I feel like adding which are already present in the other two. Recently I found myself editing older scripts and needing a lot of others for reference, which resulted with a lot of tab switching. I wished I had more than one script on screen. Therefore the latest addition to the Zone Editor is the split view.
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You are now able to edit two scripts or asset files at the same. |
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It's also possible to have one file in graph view while another is in text view. |
Of course you move tabs around and all of the menus are sensitive to the state and type of file that is currently in focus.
There are many other modifications I need to do. However given how the editor is structured it is fairly easy it extend and improve.
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