Thursday, 27 July 2017
VirtuaX
Earlier this year I started a synthwave/trance/digital hardcore musical project called VirtuaX. First track from the EP I'm working on, is released and available for listening on YouTube.
Tuesday, 4 July 2017
DevGAMM Moscow 2017
Between 18th and 19th of May I had the privilege of speaking at DevGAMM conference in Moscow.
It was quite an experience to open the whole conference and meet a lot of wonderful Russian, Ukrainian and Belarus developers. Including the wonderful and very talented people at Ice-Pick Lodge, who are hard at work on Pathologic.
Again I talked about quests and the Quest System in Horizon Zero Dawn, but this time I had the opportunity to get a bit more technical.
The conference was unlike I have ever seen before, relaxed, not very formal and very, very friendly. Also a bit crazy as this picture shows:
Yes that is Chris Taylor (damn that dude is ripped) and Jon Carnage on stage :D
It was quite an experience to open the whole conference and meet a lot of wonderful Russian, Ukrainian and Belarus developers. Including the wonderful and very talented people at Ice-Pick Lodge, who are hard at work on Pathologic.
Again I talked about quests and the Quest System in Horizon Zero Dawn, but this time I had the opportunity to get a bit more technical.
The conference was unlike I have ever seen before, relaxed, not very formal and very, very friendly. Also a bit crazy as this picture shows:
Yes that is Chris Taylor (damn that dude is ripped) and Jon Carnage on stage :D
Wednesday, 12 April 2017
GDC 2017 Talk on YouTube
My GDC talk about Non-linear narratives in Horizon Zero Dawn is now available on YouTube :)
Friday, 10 March 2017
GDC 2017
During the first day, on the Narrative Summit I also delivered a talk about Quests and Non-linear Narratives in Horizon: Zero Dawn (full talk is freely available in the GDC Vault, presentation slides are already available at the Guerrilla Games website). Where I talked about the Quest System I built and designed for Horizon: Zero Dawn, our process in creating it and our approach to non-linear narratives. It's sort of a Engineer's Approach to Game Narrative :P
I never talked at such a important event before so I was pretty scared and breathless. However it would seem it all went quite well, the I reception I got was amazing. The fact that the game was critically well received undoubtedly helped as well (currently 89 on Metacritic!). Afterwards I was answering questions for an hour, so I missed the following talk (sorry Amy!).
One of the coolest things that happened to me during the conference was meeting Jeff Howard. Who had his own talk: Force and Fire: Making Your Game More Metal (also available on the GDC Vault, but account is needed for access). He wrote an amazing book about quests in video games (Quests: Design, Theory, and History in Games and Narratives), which I used to create my talk and even quoted at the very beginning. The meeting was unexpected to say the least :D
Apparently some of the game press also found the talk worthwhile, which blows my mind even more:
- http://www.dualshockers.com/2017/02/28/horizon-zero-dawn-non-linear-quests-guerrilla-games/
- http://www.usgamer.net/articles/horizon-zero-dawns-quest-design-was-inspired-by-everything-from-vampire-the-masquerade-to-skyrim
- http://www.4gamer.net/games/305/G030590/20170228142/
- http://news.nicovideo.jp/watch/nw2665517
- http://game.watch.impress.co.jp/docs/news/1046865.html
- http://www.gamersglobal.de/news/126917/gdc2017-nicht-lineare-erzaehlungen-in-horizon-zero-dawn
- http://revistayumecr.com/horizon-zero-dawn-recogio-inspiracion-varios-juegos/
- http://www.meristation.com.mx/noticias/los-juegos-que-influenciaron-la-historia-de-horizon-zero-dawn/2179336
- http://www.vandal.net/noticia/1350687911/guerrilla-analizo-la-historia-de-los-juegos-de-rol-para-horizon/
- http://www.outcast.it/home/2017/2/28/costruire-la-narrativa-non-regolare-di-horizon-zero-dawn-coi-post-it
- Dan Sumaili & Sander van der Steen - Creating a Tools Pipeline for Horizon Zero Dawn
- Paul van Grinsven & Thijs Kruithof - Player Traversal Mechanics in the Vast World of Horizon Zero Dawn
- Jaap van Muijden - GPU-Based Procedural Placement in Horizon Zero Dawn
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